Axemasters (Atmatars) do not start out as such. They start out as regular Dervatear fighters and rise in ability as such until such time as the Council of The H'kars Gryts (Kings Teeth) calls upon them to take The Test. If they survive The Testing, then they will finally be known as a member of the H'kars Gryts.

Typically, an Atmatars training would look something like this: First, an aspiring Dervatear must find a sponsor who has already taken The Test. This usually occurs while the Dervatear is still a shortbeard, age 25 or so. For at least the next 15 years (longer in some cases, but 15 years is the minimum), he (or she) will be something like a squire for their sponsor, earning training, food, and lodging in exchange for doing everything their Lord wants them to do. From polishing armor to doing the laundry. When they successfully complete their "squire-hood" they then move on to the military aspect of their training. They must enlist in the army for a minimum of 20 years. Here they learn discipline. Taking orders, forced marches and such theaches the young Dervatear much about themselves as well as what a lifetime of service to their king is going to be like. If, at the end of their military service, they still wish to continue, and they are deemed worthy by the Council, they will be summoned before the Council for The Test.

The Council of H'kars Gryts meets regularly and sends the Atmatar initiates on specific quests against enemies of the King and the People. It is always a very dangerous mission, but it has always been so, to weed out the weak and the weak-willed. If they live, they are then known as a H'kars Gryt.



* References to books are taken from the Players Handbook and the Dungeon Master's Guide, 2nd Edition.

Only Dervatear may become Axemasters. They must have the following minimum ability scores: Strength 13, Constitution 9, Wisdom 12. They can use any armor, but are limited to weapons that are typically thought of as being Dervatear in nature (axes, crossbows, hammers, picks, maces, etc.). The Axemasters use the paladin/ranger experience table.

The axemaster has the following abilities, once they complete The Test:

Return to the Dervatear Page.